![]() ![]() Lex Luthor and friends are in a giant rumble with the Justice League. Who’s inside the secret underground prison chamber? It’s Metallo, and his power can defeat Superman! The Justice League appear, but this level isn’t over yet. When the puzzle is solved, ride the elevator up and use the red switch. You don’t need to solve it on your own - follow the glowing panels! Move the panels that glow, and you’ll eventually solve the puzzle. Use it with Lex Luthor - this is a slide puzzle! These can be really hard, so pay attention! When you move a slide, one of them will GLOW. Turn all three conduits until they light up.Ĭonstruct the hopping bricks from the gold turret to create a technology panel. Destroy the glowing LEGO object and construct the hopping bricks - you’ll build a little platform for Lex Luthor! As Lex, go to the green panel and use his technology powers to connect the power uplink. Switching to Mercy, enter the darkness - she can light things up. Swing into the office and use the computer in the second floor room to unlock the door below. Construct the Grundy pad, and interact - Grundy can throw Cheetah up to the acrobat poles. Swap to Mercy to use the orange LEGO grapple hook and connect the bridge.Įxit through the door on the other side, and you’ll reach a new room - and new friends! With Solomon Grundy, destroy the LEGO vending machines, then swap to Cheetah build the hopping bricks. On the bridge outside, target the silver metal LEGO object on the opposite end of the bridge with Lex Luthor. Now you can slip through the laser grids and exit the prison. Destoy the silver metal LEGO in the room the right, on the second floor. Destroy both turrets, then construct the hopping bricks to create wind tunnel up to the second floor. Keep up to date with all the latest from Life In Brick’s videos by heading over to our YouTube Channel and subscribing.Now Lex Luthor can destroy the turrets - press to launch missiles that destroy shiny metal LEGO. The lab’s ceiling is made of gold and can be laser destroyed for the final minikit. Throw a Batarang at it to release the minikit from the container below. On the upper level on the left, use detective mode to reveal a bat-point. On the front far right of the area, there is a glass container to shatter in order to retrieve the minikit. Just by the last minikit, there is a not-well-hidden minikit behind a pillar. Solve the puzzle with a shrinking character for the minikit. On the far right of the lab, there is a plant which can be grown to access the hacking terminal above. Switch to a speedster and quickly run around the area activating them all before the timer runs out to get the minikit. Once activated, five switches will pop up around the lab. Behind the door is a dark room and will require a character to light it up and activate the lever. When the level begins, head left to the strong-handled door and rip it off. Once Beast Boy has been defeated, fly up to the upper level on the right of the area and laser the golden wall to retrieve the character token Once in the final battle, take down Beast Boy and then head to the left of the area to find the graffiti spot in open view.Ĭharacter Token – The Flash (Wally West) (03:43): We aim to provide easy to follow guides and any feedback is welcome. Please support our YouTube channel by subscribing and liking this video. Each level of both the core story and bonus Justice League story requires you to collect the following: The video will show you what is required to 100% the level with additional detail below for each part. This guide will show you how to achieve 100% completion on LEGO DC Super-Villains Level 3, S.T.A.R.S. ![]()
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